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A thin C# object-oriented wrapper around openxr using Valve openvr implementation

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When models are loaded concurrently, some of them merge, go missing or load twice. https://github.com/Flutterish/OpenVR.NET/blob/be6021b5aaa9692386bb7127dd1667e97e983c53/OpenVR.NET/Devices/DeviceModel.cs#L119 We need to figure out why this happens and whether its possible to load more...