Hitokori
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A custom osu! ruleset based on a dance of fire and ice
So far tile points can indicate that they speed up, down ( color ), or reverse ( spinning arrow ). They are not "special" in code, the indicators are added...
Add a second "theme" which instead of showing connectors, will show tiles like ADOFAI. This should be a setting for now, but later on it will be a skin option.
every now and then i get a bug that makes my color circles offset from the rings so when it supposed to hit a circle its not on the circle,
Connectors do not render ( they are disposed ), some tiles are missed, orbitals freak out. Othwerwise, they work.
The current implementation attempts untangling the map by increasing distances by flipping tiles. Does anyone have any ideas how we can improve on this? One possibility would be to analize...
Reverse marker and Imporant marker ( spin tile ) can sometimes overlap
Beatmap processor should calculate beatmap length instead of capying it from source
Change to match osu.framework from version 2023.419.0 to 2023.614.1