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Lightweight Phaser UI plugin

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Hi, this is a piece of my code. ``` //== PRELOAD STATE ... preload() { //== SlickUi slickUI = Game.plugins.add(Phaser.Plugin.SlickUI); slickUI.load(kenney.json'); } ... ``` ``` //** * MENU STATE *...

added keyboard listener, toggles with keyboard listen to default keys, send DEL and OK on return/backspace/delete as appropriate

it appears if you don't spell the phaser object exactly as game and make it global, slick fails to create some components ``` ReferenceError: game is not defined at SlickUI.Element.Slider.init...

Sorry, this is not an issue, but a question. I would like to know if this is compatible with Phaser 3, and if it is how do I load this...

Hello, A friend of mine wants to use this library for a small game we are making and currently has it downloaded into our repo. Me being a neat freak,...

at this commit, i get this to work with Phaser CE v2.10.2 https://github.com/Flaxis/slick-ui/commit/5a285940eabdd887309efad89e1819d93d807089#diff-63f0e32da459bffac0edf8f1f427b5be the issue is `context` is undefined: ``` Phaser.Plugin.SlickUI.prototype.getRenderer = function(name) { if (void 0 !== this.renderer[name]) return...

Hi, and sorry if I'm asking something stupid. I built my panel ahead of time, and many other objects have been created later. I thought doing `game.world.bringToTop(panel)` or `game.world.bringToTop(panel._sprite)` would...

Updated to 0.1.1, and added package.json description. Also I deployed to npm. Closes #26

Hi, i was using the plugin when i noticed that panels and probably all elements have a small offset. After a while i noticed it was due to the border-x...

Please make slick-ui.js, not minified file, not many files.