gz3doom
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[BUG] Weapon model shifts up when walking on water/slime/lava (Heretic and Hexen)
This bug doesn't happen with Doom, but when I play Heretic and Hexen, when I walk on water/slime/lava, the weapon model shifts upwards a significant distance, and when I step back onto a ground texture it shifts down to the correct height. Is there a setting I can change to resolve this bug?