Terrain splatmaps
[3:28 PM] Firestarter: ok I did some reading, we dont need a custom tool for painting terrain [3:28 PM] Firestarter: we can export splatmaps and let Unity assign materials to the masked out image [3:28 PM] Firestarter: however [3:28 PM] Firestarter: you cannot import splatmaps via GUI [3:28 PM] Firestarter: lmao [3:29 PM] Firestarter: you need to load them from script [3:29 PM] Firestarter: which I have no idea about [3:29 PM] Firestarter: we dont need this now, I will hand paint this first map, but for the future its worth looking into it [3:29 PM] fade: whats a splatmap [3:29 PM] Firestarter: a splatmap is an RGB image with 8 distinct colors [3:29 PM] Firestarter: each color corresponds to a terrain texture/layer [3:30 PM] Firestarter: the terrain reads the splatmap data as input, and will paint the terrain based on the splatmap [3:30 PM] Firestarter: like a mask [3:32 PM] Firestarter: so we have Vegetation Spawner asset to spawn vegetation on specific terrain layers [3:32 PM] Firestarter: and with imported splatmaps
Relevant? : https://blogs.unity3d.com/2019/08/15/accelerate-your-terrain-material-painting-with-the-2019-2-terrain-tools-update/