Results 60 comments of Faulty

JUST KIDDING. I forgot to generate the resource pack after I added it to ItemsAdder. Now only the first message isn't loaded with `client_side_translations: true`, just like you suspected.

Hmm this isn't working for me for some reason. I'm on the latest V1.2 of builder and I checked with the newest source of GMEdit as well as the binary...

Yeah so it seems that these lines are "causing" the error: ![image](https://user-images.githubusercontent.com/6508045/103468173-20399600-4d1c-11eb-92f9-cd38b348684d.png) If I comment it out, the configs folder loads fine albeit with just the default config because those...

So digging a bit deeper I decided to log what was actually going into the JSON.parse function. I used this to log it to the console: ```js console.log(new TextDecoder("utf-8").decode(Electron_FS.readFileSync(Project.current.path))); ```...

I'm talking about being inside the world border and throwing a trident to the outside of the world border. Currently it just flies past. Im trying to avoid players losing...

Thanks! Is the plan to eventually have those options loaded correctly?

It's been 6+ months. If anyone else if wondering how trade refreshes work. It triggers when the player opens a trade and it just checks if current time - last...

It would also be nice if the item could be specific with custom model data and a custom deny message if they don't have the item. Basically I would like...

@TheSteveRizzo I've since switched to a plugin called ChatFormatter. It works flawlessly for me and has pretty much the same simplicity as LPC. https://www.spigotmc.org/resources/%EF%B8%8F-chatformatter-✔%EF%B8%8F-beautify-your-chat-with-hovers-clickable-messages-and-more.102212/

This already exists on the site: ![image](https://github.com/destruc7i0n/crafting/assets/6508045/a61a1dc3-0bed-4ed0-b8d3-30ed6ecbb307)