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Daytona USA CCE white lines artifact

Open mfigueirido opened this issue 2 years ago • 3 comments

What's the full name of the game (including region) ? Daytona USA C.C.E. Net Link Edition (USA)

What's your frontend ? (standalone, libretro, ...) ? Libretro, core v.2.5.0

What's your OS ? (windows, linux, OSX, ...) ? Windows 10 x64

What's your hardware ? (CPU, GPU, ...) ? AMD Ryzen 5 2600, AMD RX 570, 16 GB RAM

What's the storage type of the game (official cd, burned cd or cd image) ? CD image

If applicable, what's the format of your cd image ? (cue/bin, ccd/img, iso, chd, ...) cue/bin

Are you using any setting different from default ? If so, precise CS renderer

Did this game work previously ? Do you remember when ? Is it happening with other games ? Doesn't happen with old GL renderer

If applicable, provide error messages, logs, screenshots, or whatever additional information that could help debugging this N/A

The white lines on the track and the cars in front look bigger and distorted on CS renderer. Also the game's performace isn't good specially if scaling is enabled.

Old OpenGL renderer: Daytona USA C C E  Net Link Edition (USA)-230218-170854

CS renderer: Daytona USA C C E  Net Link Edition (USA)-230218-171025

mfigueirido avatar Feb 18 '23 16:02 mfigueirido

So taking your CS screenshot as reference, this is the matching screenshot of in OpenGL core : image

And this is how the console looks at the same frame : image

As you can see it's in fact in between the 2 cores, because if CS tends to draw some lines a bit too thick, OpenGL tends to be a bit too thin.

fafling avatar Mar 01 '23 01:03 fafling

I see! Just wanted to point out that the cars in the distance look quite distorted on CS compared to the console anyway.

CS: imaxe

Taken from your console screenshot: imaxe

I hope the fix isn't too hard 👍

mfigueirido avatar Mar 01 '23 12:03 mfigueirido

Daytona USA (not CCE) has the same problems.

antoniodesousa avatar Jun 01 '23 10:06 antoniodesousa