gd-obj icon indicating copy to clipboard operation
gd-obj copied to clipboard

Improvements and fixes (3.x)

Open deakcor opened this issue 1 year ago • 0 comments

Improvements :

  • Support more textures maps (00591c163e3ca412a4f4cc46274f58d6c3485557)
  • Set the right material name (0d9ed2046c003b91ed68df59ab6f98eab56f28b3)

Bug fixes :

  • Added more security when creating materials to prevent crash if the material doesn't exist (5ae277ff0132a9de7939d719398433b92cead691)
  • Fixed map creation sometimes it can be upper or lower case in mat files (ab7ea725eed3fefc3b1596c35c13d398fe843548)
  • Added security if uvs array has wrong size (c8306bcf36f436322684a2d6068ae054554644f6)
  • Prevent crash if image file from the mtl doesn't exist (2a226e7a7585b679ca2cc37fbb7779d93f43d813)
  • Load the obj even if the mtl doesn't exist (e4bebffbbdcbc6cfe442206088a0e7dc4c5b3fce) fixing issue (https://github.com/Ezcha/gd-obj/issues/2)
  • Fixed some issue when there was space at the end of the rows of the mtl file (73d227b49c84476b143051421ed3bcc9b5ce9e56)

deakcor avatar May 13 '24 18:05 deakcor