LethalThings
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Lethal company mod adding stuff
A conflict only appears when you want to use a loot weight modifier like Central Config, but renaming the Revolver to "Toy Revolver" would fix that
Upon purchasing the dart board, the darts seemingly don't spawn. Either that, or they just fly away on their own and don't stop
The hacking tool test is reeaaallly small, to the point where I have to turn off my shaders to see the numbers and some questions are just bugged into being...
Hope to make the Battery of Remote Radar configurable (I think it has too little battery).
You can sometimes be teleported at them top of the liminal pools
When a player has a utility belt equiped then die to a cause that makes items dissapear (such as being eaten by a giant) the belt dissapear but the cosmetic...
When pressing e to pickup an item it give this error [Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array. Stack trace: (wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD(GameNetcodeStuff.PlayerControllerB) (wrapper...
When anyone in my lobby picks up an item From LethalThings they forever weigh 100 pounds until they relog.
Just went through a bout of troubleshooting 150 mods in my modpack given the new v56 release, and isolated out LethalThings as the sole culprit; it seems to bug out...
i talked with some friends and many agreed that it would be cool if the revolver had a 50% chance of actually shooting and a 50% chance of baiting you,...