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Enemy TerminalNode displays incorrectly

Open BigBadE opened this issue 2 years ago • 1 comments

This is just a heads up because I was looking at your code for handling enemy logs in the terminal, you have to set the TerminalNode's buyItemIndex, buyRerouteToMoon, and shipUnlockableID to -1 or Terminal.OnSubmit will treat it like your rerouting to a node instead of getting an enemy log.

BigBadE avatar Dec 23 '23 19:12 BigBadE

Is this still an issue that exists?

Hamunii avatar Aug 09 '24 14:08 Hamunii