etherealengine
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[Bug]: Flipped texture map when added in Material Editor
Version
0f27df2(1.5.0)
Operating Systems
- [ ] macOS
- [ ] Windows
- [ ] Linux
- [ ] Android
- [ ] IOS
Browser (if applicable)
No response
What is supposed happened?
Not applicable
What happened?
Not applicable
Steps to reproduce
1. Export a cube as .glb from blender with a diffuse texture.
2. Import and place the cube in a scene in engine
3. Import the diffuse texture into the engine
3. In the material editor, replace the cube's embedded diffuse with the texture from the project
4. The new texture will be flipped relative to the old texture
Relevant Info
No response