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[Epic]: Instanced LOD System

Open dinomut1 opened this issue 3 years ago â€ĸ 0 comments

Instanced LOD System #6259

  • [ ] : Create InstancingRegistry data structure. Stores single InstancedMesh for every variation of LOD geometries.
  • [ ] : Create InstancedLOD component Is instantiated onto meshes with multiple LOD levels
  • [ ] : Create InstancedLODSystem Runs through InstancedLODs at a relatively low frequency, updating the InstancingRegistry with matrices from each InstancedLOD based on camera distance

EEInstancedLOD glTF extension

  • [ ] : Define InstancedLODExtension datatype
  • [ ] : Implement EEInstancedLODExporterExtension
  • [ ] : Implement EEInstancedLODImporterExtension

UX

  • [ ] : Devise user story for creating LOD objects in the editor from existing assets

dinomut1 avatar Sep 14 '22 00:09 dinomut1