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[Epic]: Instanced LOD System
Instanced LOD System #6259
- [ ] : Create InstancingRegistry data structure. Stores single InstancedMesh for every variation of LOD geometries.
- [ ] : Create InstancedLOD component Is instantiated onto meshes with multiple LOD levels
- [ ] : Create InstancedLODSystem Runs through InstancedLODs at a relatively low frequency, updating the InstancingRegistry with matrices from each InstancedLOD based on camera distance
EEInstancedLOD glTF extension
- [ ] : Define InstancedLODExtension datatype
- [ ] : Implement EEInstancedLODExporterExtension
- [ ] : Implement EEInstancedLODImporterExtension
UX
- [ ] : Devise user story for creating LOD objects in the editor from existing assets