EPIC: Sound Engine: Effects, Loops, Levels, Stems
Sound Engine V2
- [ ] Dynamic Sound Effects Library tools
- [ ] Create Sequence of Sound Loops, EG debounce sound FX
- [ ] Ability to adjust channels and Levels of spatial audio more flexible
- [ ] Stems
- [ ] Playback API
- [ ] SFX API - #365
- [ ] Demos: EG Waveforms, Musical instruments
Previous Work
https://github.com/XRFoundation/XREngine/issues/5696
Looking at Howler https://github.com/XRFoundation/XREngine/issues/5783 https://github.com/goldfire/howler.js
OTHER
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Web_audio_spatialization_basics
https://github.com/Tonejs/Tone.js https://doc.babylonjs.com/features/featuresDeepDive/audio/playingSoundsMusic
Theremin https://twitter.com/pushmatrix/status/1293185999296552963 https://vrtheremin.glitch.me/
Marimba https://vr-marimba.meduzo.repl.co/ https://vr-instruments.meduzo.repl.co/
EXAMPLES
- https://github.com/danielesteban/beats
- https://twitter.com/DaniGatunes/status/1248680218493104136
- http://yagizmungan.com/AQuatreMains/
- https://blog.mozvr.com/puzzle-rain/
- https://experiments.withgoogle.com/webvr/inside-music/view/
here is the theremin implementation based on posenet: https://github.com/vabarbosa/veremin
^This. Now.