etherealengine
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Lit and Unlit modes implementation
Summary
fixes the drop shadows in the application. The changes ensure that the drop shadows are correctly applied to mesh and model and primitive geom entities.
Subtasks Checklist
Breaking Changes
References
https://tsu.atlassian.net/browse/IR-2264
QA Steps
for the lit - unlit implementation, I hide all light in unlit mode and turn on the lights when in any other mode in unlit mode we add a temp ambient light to the scene and remove it when we are in any other mode