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A Minecraft modding library designed to seamlessly support a single code base branching different Minecraft versions and LWJGL versions

Results 10 UniversalCraft issues
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The `FMLModType` manifest entry is included in fabric jars which causes issues with things like Sinytra Connector. https://github.com/EssentialGG/UniversalCraft/blob/d0ab6220383c843c3e294d94671d96ed38f11ce2/build.gradle.kts#L30 In addition FMLModType is LIBRARY when in modern versions it should be...

Adding NeoForge builds would be nice. From what I've seen, the currently used Essential Loom lags behind the upstream, so it doesn't yet support NeoForge. Once it's updated it should...

Unfortunately I don't have a MacOS device to test this myself, but I've received two separate reports of our use of `UDesktop.open` not working, both from users on MacOS. Apparently,...

* smuggle super return values, ensuring proper behavior. fixes EM-1645. * introduce new u-prefixed methods with additional arguments and boolean return type. Looking for feedback on the javadocs, as well...

Latest preprocessor has two new features which UC can make good use of: 1. "Strict extra mapping files" allow (well, require, with automatic inference where possible) one to specify exact...

`isEnterKey` could be moved to inside of Essential but would be useful for those trying to do something similar to what we do in Essential. Related: EM-2693

They moved the plugin to here: https://plugins.gradle.org/plugin/com.gradleup.shadow https://github.com/GradleUp/shadow

- added a link to https://essential.gg/ in the readme - also added 1.21.1 and 1.21.2 rows for the build reference table

The previous implementation does not match the output of `ITextComponent` when called on a `Text`. The new implementation will produce an exact match.

This attribute was previously set to `LIBRARY` before 0696479 where it was removed for the following reason: > however since we require shading and relocation on ML9 anyway, we may...