InkPainter
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Texture-Paint on Unity.
When the texture is set to tile, each of the paint is being applied to every single tile.
Is it possible to paint an object with different height fluids? I've recognized once the last painted color is different than the current one, fluid process stops. Is it possible...
 When changing the brush's alpha at runtime causes only the last or the latest painted brush to simulate fluidic effects (see screenshot) (Modifying scale works fine) (Note: How can...
If Height Fluid script is added, then erasing paints white basically.
Make Ink Painter compatible with unity terrains.
Hi, I noticed ease of dripping is different when painting over clean areas and already painted areas (color flows further over paint). Yet I haven't been able to find the...
## Overview Implementation of texture and editor extension to store drifting directions for FluidPaint.
## Overview When NormalMap is saved during play mode with InkPainter, it is output in DXT5nm color
I am using CSG (Constructive Solid Geometry) to create a mesh on runtime. The mesh is given a MeshCollider component and collisions work fine. I tried to add an InkCanvas...