InkPainter icon indicating copy to clipboard operation
InkPainter copied to clipboard

Texture-Paint on Unity.

Results 23 InkPainter issues
Sort by recently updated
recently updated
newest added

When the texture is set to tile, each of the paint is being applied to every single tile.

Is it possible to paint an object with different height fluids? I've recognized once the last painted color is different than the current one, fluid process stops. Is it possible...

![bug](https://user-images.githubusercontent.com/8852055/38194999-b7df3fa2-3698-11e8-9b30-c7b1fd6c34e1.png) When changing the brush's alpha at runtime causes only the last or the latest painted brush to simulate fluidic effects (see screenshot) (Modifying scale works fine) (Note: How can...

If Height Fluid script is added, then erasing paints white basically.

bug

Make Ink Painter compatible with unity terrains.

enhancement

Hi, I noticed ease of dripping is different when painting over clean areas and already painted areas (color flows further over paint). Yet I haven't been able to find the...

enhancement

## Overview Create HeightFluid's CustomInspector.

enhancement

## Overview Implementation of texture and editor extension to store drifting directions for FluidPaint.

enhancement

## Overview When NormalMap is saved during play mode with InkPainter, it is output in DXT5nm color

bug

I am using CSG (Constructive Solid Geometry) to create a mesh on runtime. The mesh is given a MeshCollider component and collisions work fine. I tried to add an InkCanvas...