Errant
Errant
From a user perspective, the way that this just fails to generate a list makes this look like a bug. Until now, I had no clue that the reason it...
Now that burst fire will be more viable we might actually need to think of a better UX solution to switching firemode, but that's not strictly a consideration for this...
When you first pop out the electronics of a mapped door it "loses" it's mapped configuration (or rather, it HAS no mapped configuration since legacy doors used a different way)...
> do we need this after #18638 merge? That's a rare item, it should be possible to fix/tamper with door permissions without it
Can you please also split off `Call Vote` into its own group, since it does not really belong with those other 3 buttons conceptually (but could be accompanied by the...
Ooh, interesting. I did have Steamapps in that directory (and have no SteamLibrary), however, my directory is capitalised so it does not match. If I create a symlink with "steamapps"...
Players will be able to "quickly find and point out the issues" with a whitelist just the same, but the difference is that with a whitelist there will be a...
Test fail is "normal", it's the test in Content Also I just realized that the `mapping` command also uses the same parameter format, will it be an issue if it...
> Could I possibly bribe you into adding a 'force' option for setting `MissingEntityBehaviour = MissingEntityBehaviour.Ignore` for saving? (There's also `LogInvalidEntities = false` for loading but I'm pretty sure that...
Hmm maybe I should also make it accept capital s m h too