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PlayerStatsSystem's StatsChanged should be a C# Event and not a GameEvent

Open ErikOverflow opened this issue 6 years ago • 0 comments

Direct dependents on the PlayerStatsSystem will depend on the StatsChanged. To allow for reflection and ease development, it will be more wise to have this as a C# event that can be configured via code, rather than the current GameEvent and configured via GameEventListener.

ErikOverflow avatar Apr 22 '19 16:04 ErikOverflow