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Engo is an open-source 2D game engine written in Go.

Results 62 engo issues
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I recently learned about EngoEngine and had a chance to spend a few hours reading the code. It was a fun experience and I learned a lot about how EngoEngine...

long-term
feature
on-hold

Hello, I was wondering if there was an equivalent to the ebiten example that draws on a transparent window giving the effect of drawing upon the desktop? The relevant relevant...

I build this map with Tiled and imported into the adventure demo and somehow it mixes up some of the assets. It looks fine in the editor. Do you have...

Hi! I am new to engo, into it these days. I have been trying to draw a string containing unicode characters: Korean, Chinese, Japanese. Do I have to implement a...

enhancement

WSL's latest update includes monitor/window support. I'd like to test it out to and see if it's a viable alternative to MySys/Cygwin for building on windows yet.

Adds the VulkanRenderSystem to `common` behind the build tag `-vulkan` so if people want to build their games with Vulkan instead of OpenGL as the renderer they can ^_^! This...

do-not-merge
in progress
enhancement

When isometric tiles of different sizes are used, Tiled arranges them such that the tile lines up with the bottom-most point of the grid, and allows the tiles to overflow....

enhancement

It'd be nice if someone pressed something like `ESC` (or something else), it'd pop-up some kind of menu. We all know it; it asks us if we want to continue,...

question

I did a little research on animation creation editor for designers like Spine, DragonBones, SpriteIlluminator, TexturePacker and Blender. Understood to use any editor in conjunction with the engine, you need...

Suggested by @juztme87. Make SpaceComponents have references to any parent / child components, like a Node. This would be useful for collision detection. One question I have about implementation is...

feature