collision
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A window management module for AwesomeWM
I did not know that decreasing the size was working so I started to dive into the code to implement it but the code was actually there already to implement...
If one of the clients was maximised (like PDF viewer) an error was thrown and visual artifact left on the screen. This is the second patch that changes awful.client.tiled to...
## Description: When I split things, close all windows and try to open something else in the same tag, all windows open centralized with a lot of unused space ...
The arrow indicators flash and disappear when the keybindings are set to use the numpad keycodes: ```lua require("collision"){ -- Numpad keys up = { "#80" }, -- numpad 8 down...
I just pushed a package in AUR for this module and was wondering what license you are using?
it would be nice to implement "keyboard arrow emulation" using mouse movement vectors. This would allow mouses with extra buttons to control collision
Some of the code has been merged upstream. This is reminded to remove that code from collision in time for the Awesome 3.6 release.
Use the new shape API
If a client is on the left/right and you switch back, it should switch there even if it is not the geometrically optimal client as long as it is in...
The focus arrows goes for the tiled clients under the maxed one