ElgEditorScripting
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ElgEditorScripting is an Unreal Engine 5 editor only plugin created to extend the possibilities of Editor Utility Widgets.
Hello, Do you plan on making a UE5 Early Access or later version? Thank you
Fixed compile errors for plugin after migration to UE 5.0.0
Is there no function to select level actors on the outliner and affecting each of what was selected for each component in the stack? In sted of using all level...
Hi. I get a crash and this bug report after using a widget with some Elg nodes in it 👍 Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000098 UE4Editor_ElgEditorScripting!TBaseUObjectMethodDelegateInstance::ExecuteIfSafe() [c:\program files\epic games\ue_4.24\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:711]...
Lovely plugin, thanks. I needed to patch a couple things to let plugin build and load on Mac. 1. Backslash needs to be replaced by slash in some #include statements:...
When opening an animation blueprint with this plugin enabled, UE4 will crash. ``` UE4Editor_ElgEditorScripting!UElgEditorContext_LevelEditor::HandleEditorModeEnter() [E:\P4NoGoblin\NG3Game\Plugins\ElgEditorScripting\Source\ElgEditorScripting\Private\EditorContexts\ElgEditorContext_LevelEditor.cpp:203] ``` The third line of this function in `ElgEditorContext_LevelEditor.cpp` was the problem: ``` void UElgEditorContext_LevelEditor::HandleEditorModeEnter(const...
- The `.gitignore` is the standard one for UE. - `Saved` & `Intermediate` folders are local folders only. They add massive unnecessary files to the revision history. These are now...
Hello. There are warnings when I try to compile this plugin with UE5.1 `1>MyProject\UE5\Engine\Windows\Engine\Source\Runtime\AssetRegistry\Public\AssetRegistryModule.h(6): warning : #include AssetRegistry/AssetRegistryModule.h instead of AssetRegistryModule.h 1>MyProject\UE5\Engine\Windows\Engine\Source\Runtime\AssetRegistry\Public\AssetData.h(6): warning : #include AssetRegistry/AssetData.h instead of AssetData.h 1>MyProject\Editor\Plugins\ElgEditorScripting\Plugins\ElgEditorScripting\Source\ElgEditorScripting\Private\Blueprints\ElgEditorBP_Assets.cpp(38):...
Hi ! Your work is just gold to me !! But please, is it possible to make it work on Unreal 5.4? Somehow I can't manage to update it... Thank...