SP_SwingTimer
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Armor Values
Commented on a commit that was made. Just curious as to why you don't use the api function UnitResistance("target",0) (if you do I missed it). It doesn't work on player targets but will give you the NPC armor values after debuffs. 0 is the arg for armor values.
Guess it does not really matter to me I only use your beautiful st_timer function return for my MH inside a macro that ques early in the swing timer and unque it late when rage starved. Thank you guys for making that function it's been beautiful and I was struggling to get an accurate timer myself.