Egor Bogatov
Egor Bogatov
@andrekoehler as far as I remember Multisampling doesn't work when ExternalWindow is used (WinForms, Wpf, etc). Probably `viewport.RenderPath.Append(CoreAssets.PostProcess.FXAA2);` (or FXAA3) will be enough for you.
Ok, I'll take a look. The sources you attached use DX or Opengl?
Xamarin multi pages application with large scene still crash when navigating back on Android device.
Hey @nsmaster do you have a some minimal repro or maybe stacktrace/logcat?
@Alan-FGR it sounds like a bug in urho3d. It does have the check you mentioned: https://github.com/xamarin/Urho3D/blob/master/Source/Urho3D/Physics/CollisionShape.cpp#L764 the constructor sets Size to Vector3.ONE so SetSize(Vector.One) won't have any effect.
@deakjahn could you please share more details - which version of XF, what platforms cause this issue. E.g. your XF android projects should be at least monodroid81 target, etc
@deakjahn can I see your csprojs? I suspect you have some old targetframeworks, e.g. as I said - Android must be >=monodroid81
@deakjahn those are API levels, what I mean is e.g. `v8.1` or `monodroid81`
Yeah unfortunately urhosharp doesn't support such scenario 🙁 You have to re-create surface each time you close that dialog
oh good catch!
Hello, the last time I tried it - it worked for me, I'll double check.