ecsrx.unity
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A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.
> NullReferenceException: Object reference not set to an instance of an object EcsRx.Unity.JSONNode.set_AsVector3 (UnityEngine.Vector3 value) (at Assets/EcsRx/Unity/JSON.cs:949) EcsRx.Unity.JSONData..ctor (UnityEngine.Vector3 value) (at Assets/EcsRx/Unity/JSON.cs:428) EcsRx.Unity.Extensions.ComponentExtensions.SerializeComponent (System.Object component) (at Assets/EcsRx/Unity/Extensions/ComponentExtensions.cs:91) EcsRx.Unity.RegisterAsEntityInspector+c__AnonStorey0.m__0 () (at...
- **Unity:** 2017.3.1f1 - **EcsRx:** 0.11.0 (release) - **Zenject:** 5.5.1 - **UniRx:** 5.5.0 I am facing a weird issue where the name of a class seems to makes EcsRx throw...
The current rogue example project has particular things making hard to grasp some concepts of the EcsRx library. One of the things is the nature of the one-infinite-autogenerated-level scene. Almost...
# Summary Currently when you are using a scene first setup mb on a game object (`SetupView` MonoBehaviour), it only lets you setup the components that the view should be...
There was an attempt like 6 years ago to improve how the editor side of things functioned and allow more complex scenarios like saving and loading entity states external to...