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BGM fadeout persist when transfer player

Open Br4ssman opened this issue 3 years ago • 1 comments

Tested under windows 10 x64

Play an mp3 song and active a command for fadeout the song during Xsecs (in my case 10sec.), you'll note the song cross from a map to another when RPG_RT normally turn off the melodies when transfer player is done.

Thanks.

Br4ssman avatar Mar 01 '22 09:03 Br4ssman

Does this happen with MIDI and WAV songs as well or is it exclusive to MP3 songs? Because I tried to reproduce this with RPG_RT and found out that the fadeout persists independent of the BGM file format on map change unless the new map starts a new song or is explicitly set to stop BGM play.

ghost avatar May 13 '22 17:05 ghost