Add armor and offhand slots to /ckit
Yes
Earthcomputer added enhancement
Isn't it just broken rn? I remember it working some time ago
Isn't it just broken rn? I remember it working some time ago
Please describe the way in which it's broken
It doesn't save (or load) the armor or off-hand. Just the direct inventory contents (hotbar and above).
Well yes and the feature request is to make that happen. If it was already a feature then what do you think this issue is about?
Some time ago, it did exactly that -> save armor & off-hand. So I wanted to add a note that this worked before which likely turns this into a bug report rather than a feature request (enhancement).
If I look at the kits.dat file using an editor, I can still see previously saved armor. So the issue is with loading it.
Before it fully stopped working, it still send the packet correctly but updated the inventory wrong on the client side which resulted in ghost items.
If I look at the kits.dat file using an editor, I can still see previously saved armor. So the issue is with loading it.
Before it fully stopped working, it still send the packet correctly but updated the inventory wrong on the client side which resulted in ghost items.
did u find way to fix?
Nope. I'm just waiting for this to be fixed someday
i dont rly remeber but i think it worked better for me when i had empty inventory before loading if that helps
Hi, just following up on this issue. As noted earlier, the problem still occurs: previously saved armor and off-hand items are not loaded correctly, even though the kits.dat file contains the correct data.
Is there any plan to address this, or any additional information I can provide to help reproduce the issue?
