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[Bug] Combat Rubberbanding

Open ItsEntDev opened this issue 2 years ago • 4 comments

Server

Aurora

Describe the bug

If you go into combat with an enemy group and then step into a safe zone or get hit into a safe zone, the server will start freezing you in place/rubber-banding you so it becomes impossible to move. This is an extremely unfair advantage to the attackers.

To Reproduce

The steps are listed above in the description of the bug.

Expected behavior

To possibly take you out of combat, or tell you to leave the no-pvp zone?

Screenshots

No response

Additional context

This happened to a few people during the Koyukuk (my nation) and Arctic war. I presume it's happened to other people.

ItsEntDev avatar Feb 27 '23 19:02 ItsEntDev

That is the intended action occurring. If you are in PVP you are not allowed to run into claims and hide while in PVP. The server determines when your PVP timer is up.

Maybe making it throw you back a couple blocks is better than being stuck though, and sometimes its hard to tell where a pvp chunk and a non pvp chunk begins

Colt44Magnum avatar Feb 28 '23 03:02 Colt44Magnum

That is the intended action occurring. If you are in PVP you are not allowed to run into claims and hide while in PVP. The server determines when your PVP timer is up.

Maybe making it throw you back a couple blocks is better than being stuck though, and sometimes its hard to tell where a pvp chunk and a non pvp chunk begins

Maybe, but in my experience it stops you moving altogether. It may just be in one direction and I am remembering incorrectly, but the person attacking you ends up hitting you into the chunk making it so you can't fight back properly. When it happened to me (if I remember correctly) I just got rubber-band froze and was unable to move in any direction. This may have been because I had people hitting me back into it, but it is EXTREMELY unfair and should be removed/changed or possibly balanced more.

ItsEntDev avatar Feb 28 '23 10:02 ItsEntDev

The applying backwards velocity was the old behaviour, but after an update to the plugin it suddently broke, so it had to be changed to the current one. It should still be possible to escape if you turn around but I admit it's not ideal, it'll be changed back as soon as it's fixed.

Warriorrrr avatar Mar 18 '23 19:03 Warriorrrr

The applying backwards velocity was the old behaviour, but after an update to the plugin it suddently broke, so it had to be changed to the current one. It should still be possible to escape if you turn around but I admit it's not ideal, it'll be changed back as soon as it's fixed.

fixed yet

ghost avatar Apr 04 '23 08:04 ghost

No longer an issue

CorruptedGreed avatar Jul 05 '24 22:07 CorruptedGreed