[Bug] Combat Rubberbanding
Server
Aurora
Describe the bug
If you go into combat with an enemy group and then step into a safe zone or get hit into a safe zone, the server will start freezing you in place/rubber-banding you so it becomes impossible to move. This is an extremely unfair advantage to the attackers.
To Reproduce
The steps are listed above in the description of the bug.
Expected behavior
To possibly take you out of combat, or tell you to leave the no-pvp zone?
Screenshots
No response
Additional context
This happened to a few people during the Koyukuk (my nation) and Arctic war. I presume it's happened to other people.
That is the intended action occurring. If you are in PVP you are not allowed to run into claims and hide while in PVP. The server determines when your PVP timer is up.
Maybe making it throw you back a couple blocks is better than being stuck though, and sometimes its hard to tell where a pvp chunk and a non pvp chunk begins
That is the intended action occurring. If you are in PVP you are not allowed to run into claims and hide while in PVP. The server determines when your PVP timer is up.
Maybe making it throw you back a couple blocks is better than being stuck though, and sometimes its hard to tell where a pvp chunk and a non pvp chunk begins
Maybe, but in my experience it stops you moving altogether. It may just be in one direction and I am remembering incorrectly, but the person attacking you ends up hitting you into the chunk making it so you can't fight back properly. When it happened to me (if I remember correctly) I just got rubber-band froze and was unable to move in any direction. This may have been because I had people hitting me back into it, but it is EXTREMELY unfair and should be removed/changed or possibly balanced more.
The applying backwards velocity was the old behaviour, but after an update to the plugin it suddently broke, so it had to be changed to the current one. It should still be possible to escape if you turn around but I admit it's not ideal, it'll be changed back as soon as it's fixed.
The applying backwards velocity was the old behaviour, but after an update to the plugin it suddently broke, so it had to be changed to the current one. It should still be possible to escape if you turn around but I admit it's not ideal, it'll be changed back as soon as it's fixed.
fixed yet
No longer an issue