Acid
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A high speed C++17 Vulkan game engine
The first call to vkCmdDraw segfaults. Windows, visual studio 19. GeForce GTX 1660 SUPER. Some tests work though, such as TestPhysics.
Turned on VK_LAYER_LUNARG_standard_validation and got this in terminal on Linux machines: Calling vkBeginCommandBuffer() on active VkCommandBuffer 0x559a114172d0[] before it has completed. You must check command buffer fence before this call....
Yo guys So I came along this game engine because it was open source and it used c++ and vulkan, which interested me. The problem is that I cant get...
I build the engine but the editor n stuff won't run because some reason the Acid.Dll never built. Already built and compiled other dependencies,and sofar got them close to fine,and...
I notice there are a number of dependencies to get Acid to complete a first-time build. For someone who first wants to get an idea of the project and not...
**Describe the bug** The skybox of my test builds has major corruption that is cut through by the on screen models. The corruption seems to pulsate in color. **To Reproduce**...
Hi, Is there any plans for supporting Android in the future?
vkCreateImage(): Format VK_FORMAT_R8G8B8_UNORM is not supported for this combination of parameters. vkCreateImage: pCreateInfo->format 23 is invalid Not sure if you know the fonts dont work for my build so none...
SwapChain should be recreated while resizing windows. Destroy the swapchain and create the swapchain again. For example: ``` VkResult res = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete); if (!((res == VK_SUCCESS) || (res...
Once the project is built by MVSC I am having some kind of issue with building a basic empty project that only includes `Acid.hpp`. Receiving 143 errors on `Time.hpp`. ACID_EXPORT...