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[SPIKE] Re-tessellate geometry for rendering for every camera changed event

Open aparajit-pratap opened this issue 5 years ago • 0 comments

Purpose

Tried a zoom level based LOD for rendering by re-tessellating geometry for every camera changed event taking into account the camera positon. This PR goes hand-in-hand with changes in LibG that use the camera position from tessellation parameters to compute the appropriate max grid lines (LOD) for tessellation.

Declarations

Check these if you believe they are true

  • [ ] The codebase is in a better state after this PR
  • [ ] Is documented according to the standards
  • [ ] The level of testing this PR includes is appropriate
  • [ ] User facing strings, if any, are extracted into *.resx files
  • [ ] All tests pass using the self-service CI.
  • [ ] Snapshot of UI changes, if any.
  • [ ] Changes to the API follow Semantic Versioning and are documented in the API Changes document.
  • [ ] This PR modifies some build requirements and the readme is updated

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FYIs

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aparajit-pratap avatar Nov 17 '20 16:11 aparajit-pratap