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WebGL: INVALID_ENUM: activeTexture: texture unit out of range

Open leandrop20 opened this issue 7 years ago • 0 comments

using phaser 2.12 only works when I change in pixi.js

PIXI.WebGLSpriteBatch = function (game) ... this.size = 2000; I change --> var numIndices = this.size * 6; for --> var numIndices = this.size * 540000;

Would anyone have a better solution? Because this doesn't seem the best.

Thanks!

leandrop20 avatar Feb 21 '19 13:02 leandrop20