DragonBonesJS
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WebGL: INVALID_ENUM: activeTexture: texture unit out of range
using phaser 2.12 only works when I change in pixi.js
PIXI.WebGLSpriteBatch = function (game) ... this.size = 2000; I change --> var numIndices = this.size * 6; for --> var numIndices = this.size * 540000;
Would anyone have a better solution? Because this doesn't seem the best.
Thanks!