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NativeLib is a plugin management system for Godot engine.

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The title says it all with two errors that appear in the output console when attempting to fetch them. Downloaded master.tar.gz Updated 0 packages info # Errors NativeLib repository not...

It doesn't work in China.When i installed the plugin,and it showed NativeLib didn't found

For some reason making Android builds just stopped working. Here's the gradle output: ``` > Task :clean > Task :preBuild UP-TO-DATE > Task :preReleaseBuild UP-TO-DATE > Task :writeReleaseApplicationId > Task...

![image](https://user-images.githubusercontent.com/63789234/125758644-ec6d743d-409f-4ce3-82cf-9c2eb5154c20.png)

Can you also add ability to show Android toasts in game?

Will there be support for godot 4.x?

![image](https://user-images.githubusercontent.com/69055489/235278846-81bc096c-44bc-40a8-84b5-a6282d558c90.png) ``` During handling of the above exception, another exception occurred: Traceback (most recent call last): File "C:\Users\KAMA\Documents\kHUTER-0.2.1.02\addons\NativeLib\nativelib", line 1148, in storage_update() File "C:\Users\KAMA\Documents\kHUTER-0.2.1.02\addons\NativeLib\nativelib", line 313, in storage_update num =...

I integrated Nativelib with godot3.5.3. and I installed Python3.12. Libraries can now be displayed with reference to issues#16. When I tried to install appsflyer, I got the following error: modules/gdscript/gdscript_functions.cpp:775...