Dylan Dumesnil
Dylan Dumesnil
Using C# reflection, it should be possible to create a SaveGame system that requires near-zero boilerplate to use. It should be built in a way so that it could be...
…and add missing forward declarations and includes to fix unity compile issues Main branch of unreal removed `FEditorStyle` stating that `FAppStyle` should be used instead and I was hitting a...
Node position only saves after manually dragging the nodes
``` Wed Oct 25 16:53:56 PDT 2023 Error LogClass IntProperty FDemoStruct::Foo is not initialized properly. Module:SubsystemBrowser File:Tests/SubsystemBrowserTestSubsystem.h Wed Oct 25 16:53:56 PDT 2023 Error LogClass IntProperty FDemoStruct::Bar is not initialized...
Tested against 5.2
I would like to be able to delete my videos on android TV after I've watched them.
UFastNoise2GeneratorBase based objects should be marked with DefaultToInstanced and EditInlineNew and then a custom node-based editor similar to the FastNoise2 Noise Tool could be setup within the editor to populate...
In the same way that the FastNoise2 Noise Tool has 2D texture previews on the nodes, the UnrealFastNoise2BlueprintLibrary BP function nodes should have previews.  