MDMetaDataEditor icon indicating copy to clipboard operation
MDMetaDataEditor copied to clipboard

Unreal Engine 5.1+ plugin to enable editing meta data of Blueprint Properties, Functions, and Function and Event Parameters

Results 8 MDMetaDataEditor issues
Sort by recently updated
recently updated
newest added

[Ref](https://discord.com/channels/871938221892833290/924846432928817152/1265691835268075550) - Ryan :)

Full warning is "Plugin 'MDMetaDataEditor' depends on plugin 'StructUtils' which was deprecated in 5.5 and will soon be removed. Please update your dependencies." but, as stated. Not an immediate concern,...

While working on custom blueprint nodes that leveraged the metadata information, I found that only the generated class was being modified. It is also very useful to immediately update the...

Descriptions being `FText` will make localization easier later.

Adding support for class metadata, such as PrioritizeCategories.

Tried putting RowType in quotation marks, writing path to the row type, no results. UE5.6 Looks like Row Type metadata filter is not working, examples: Data table with Row type...

bug
good first issue

Looks like issue is similar to #22, when writing Text variable name in Title Property, struct title is erroring with invalid property

enhancement