MDFastBinding
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Renaming a widget breaks its associated references in bindings
Renaming a widget breaks its associated references in bindings, forcing the user to manually repair all the bindings that were referencing it.
Steps to reproduce:
- Create a widget with an
Image - Create a binding with a
Read a Propertynode for theImage - Connect its output to a
Call a Functiondestination node, and set its function toSet Visibility - Rename the
Imageto a different name, and recompile the blueprint - Observe that the binding now contains an error, and that its nodes still reference it by its previous name