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Renaming a widget breaks its associated references in bindings

Open jdaignault opened this issue 2 years ago • 0 comments

Renaming a widget breaks its associated references in bindings, forcing the user to manually repair all the bindings that were referencing it.

Steps to reproduce:

  1. Create a widget with an Image
  2. Create a binding with a Read a Property node for the Image
  3. Connect its output to a Call a Function destination node, and set its function to Set Visibility
  4. Rename the Image to a different name, and recompile the blueprint
  5. Observe that the binding now contains an error, and that its nodes still reference it by its previous name

image

jdaignault avatar Oct 28 '23 16:10 jdaignault