flxanimate
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Adobe Animate's texture atlases player for HaxeFlixel
This issue appears to be caused by `element.SI.FF` being null sometimes, with the solution being to add a check and ensure it defaults to 0 if it is unspecified.
**Describe the bug** If you specify `null` for the path of an FlxAnimate but include Settings, (this can happen if you calculate the path wrong for example), this results in...
Adding code to set animation frame to a frame callback sometimes renders the sprite before the callback finishes. If using this technique to loop an animation in an atlas with...
There's about 3 filters in Adobe Animate that you cannot support due to OpenFL not having the following shaders implemented: - BevelFilter - GradientGlowFilter - GradientBevelFilter With some knowledge of...
Currently the only way to adjust the size an atlas sprite is rendered at is to export a new atlas at the correct size. The `scale` attribute does nothing. Either...
The width and height values for atlas sprites are not reported accurately. This makes it hard to determine the size of a sprite and therefore position it accurately. This is...
**Describe the bug** Changing the angle value of the FlxAnimate object does not affect the game. **Explain how to recreate the bug** Steps to reproduce the behavior: 1. Create FlxAnimate...
Currently, FlxAnimate does not have an accurate hitbox (in fact, it does not have a hitbox at all I believe). This can lead to issues with positioning and other stuff...