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Adobe Animate's texture atlases player for HaxeFlixel

Results 15 flxanimate issues
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This issue appears to be caused by `element.SI.FF` being null sometimes, with the solution being to add a check and ensure it defaults to 0 if it is unspecified.

enhancement

**Describe the bug** If you specify `null` for the path of an FlxAnimate but include Settings, (this can happen if you calculate the path wrong for example), this results in...

bug

Adding code to set animation frame to a frame callback sometimes renders the sprite before the callback finishes. If using this technique to loop an animation in an atlas with...

bug

There's about 3 filters in Adobe Animate that you cannot support due to OpenFL not having the following shaders implemented: - BevelFilter - GradientGlowFilter - GradientBevelFilter With some knowledge of...

enhancement

Currently the only way to adjust the size an atlas sprite is rendered at is to export a new atlas at the correct size. The `scale` attribute does nothing. Either...

bug

The width and height values for atlas sprites are not reported accurately. This makes it hard to determine the size of a sprite and therefore position it accurately. This is...

bug

**Describe the bug** Changing the angle value of the FlxAnimate object does not affect the game. **Explain how to recreate the bug** Steps to reproduce the behavior: 1. Create FlxAnimate...

bug

Currently, FlxAnimate does not have an accurate hitbox (in fact, it does not have a hitbox at all I believe). This can lead to issues with positioning and other stuff...

enhancement