Unity-CommandBufferRefraction
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Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Amplify Shader Editor too. Inspired by: https://blogs.unity3d.com/2...
Hello, I am using Unity 2021.1.7f1, I follow all the importation steps and the material does not render as expected (applied on the sphere) :( :  Any idea ?
Hello, I was wondering if this is compatible with the SRP / LWRP? Cheers! O.
       