[Bug] Forced Cameras don't like multiplayer
Discord Thread To put it short, If a player is in a vehicle with ForcedCameras that has its camera forcefully activated, with another player in rendering proximity to the vehicle, regardless of if they are in another vehicle or not, the screen flickers between camera and first person. This should not be happening. The vehicles in question are those from BrickRacers.
These vehicles Require forced third person camera due to their nature of having no interior view option, by design. This bug renders this content pack unusable in Multiplayer, which is what this pack was designed primarily for. A pack that can not be used in it's intended field of use is sub-optimal. Video Showcasing the issue by @boot2big
To add to this, @boot2big and I tested this on both essentials hosting, self-server hosting, and paid-server hosting services. In addition, my little brother and I experienced this in a LAN hosted world. This is a persistent issue across all multiplayer systems.
+1 on this issue, having found it with her and at least figuring out the cause of it
Okay so the behavior changed when i removed a seat_occupied_client_1 visibility trigger from the cameras on a vehicle, but we are still experiencing an issue. attempting to diagnose
The camera still does the flickering, but far less consistently. in addition, camera switching has a problem even when the flickering has stopped. this was tested using Essentials. We are now attempting to test using a host server
Update: Issue still occurs on multiplayer hosted server, however we have narrowed down the flickering to occur primarily when entering and exiting render distance of eachother or entering a vehicle when in close proximity to another player. Switching cameras is still broken in this instance
Addressed in 23.0.0.