node-steam-client
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API-compatible fork of node-steam's SteamClient
Please indicate in the readme that the "servers" event is triggered after successful execution of the "logOn" method. this information would have saved me time.
``` C:\csgoo\csgo\csgo-bot-master\node_modules\steam-client\lib\cm_client.js :177 self._connection.destroy(); ^ TypeError: Cannot read property 'destroy' of undefined at Socket. (C:\csgoo\csgo\csgo-bot-master\node_modules\st eam-client\lib\cm_client.js:177:22) at Object.onceWrapper (events.js:285:13) at Socket.emit (events.js:202:15) at Socket._onTimeout (net.js:447:8) at listOnTimeout (timers.js:327:15) at processTimers...
the timeout in cm_client may be too short ? https://github.com/DoctorMcKay/node-steam-client/blob/f949d1876cfe230400d1c9d47397cb8c0668dd6f/lib/cm_client.js#L175 typically, connect with the proxy. if the proxy network is not so good, when the client login, it would disconnect...
now can use the setHttpProxy method to set proxy for the client, but there is no way to pass the proxyTimeout option, ``` this._connection.connect({ "port": server.port, "host": server.host, "localAddress": this._localAddress,...
Uses of new Buffer() and Buffer() outside of the `node_modules` directory will now emit a runtime deprecation warning. [[9d4ab90117](https://github.com/nodejs/node/commit/9d4ab90117)] Node 10 displays following warning when ran locally: ``` [DEP0005] DeprecationWarning:...
From my understanding, a socket `end` event is emitted internally after it fails to establish a connection after x attempts (noted from reading `debug` event). The issue the library currently...
Explained in #6.
``` Error: connect ECONNREFUSED xxx.xxx.xxx.xxx:xxxx at Object.exports._errnoException (util.js:1022:11) at exports._exceptionWithHostPort (util.js:1045:20) at TCPConnectWrap.afterConnect [as oncomplete] (net.js:1087:14) ``` Is it possible to somehow handle this error?? If the proxy server doesnt...