Kirill Artemov
Kirill Artemov
> https://puerts.github.io/en/docs/puerts/unity/performance/il2cpp#usage-steps Thank you, I knew I was missing something. However I'm getting some compile errors still, i.e. ``` E:\workspace\donkey\donkey-unity\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\PuertsIl2cppBridge.cpp(1703): error C2079: 'uret' uses undefined struct 'puerts::S_r4r4S_r4r4_bS_br4r4_i4S_r4br4r4__' E:\workspace\donkey\donkey-unity\Library\Bee\artifacts\WinPlayerBuildProgram\il2cppOutput\cpp\PuertsIl2cppBridge.cpp(1705): error C2027:...
It's not as simple for us since we don't control exactly when are the children going to be created to do this (it's a custom immediate mode UI framework).
@mob-sakai hi, sorry for the late response, I tested your changes and see no difference unfortunately. But also in your referenced commit you change material instantiation, I don't see anything...
@0xF6 I was looking for that as well. Basically what I think Bun could do there: 1. Offer an option to `bun build --compile` into a shared library instead of...