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Analyze performance of SSR

Open TheMostDiligent opened this issue 2 years ago • 1 comments

The problem may not be in the buffer mapping. It can be GetVariableByName or some other function

TheMostDiligent avatar Jan 15 '24 17:01 TheMostDiligent

The functions glPushDebugGroup glPopDebugGroup have a significant overhead on the CPU side.
It may be worth adding a flag to EngineGLCreateInfo to disable debug marks

MikhailGorobets avatar Jan 18 '24 09:01 MikhailGorobets