Can you add example about light /shadow
Hi , I 'm not fully understand the light / shadow usage, there is example "Shadow" use shadowmap + directional light, the "GltfViewer" use PBR , I tried a custom gltf model , which have basic cube + plane + point light, but looks like no shadow, may be I use wrong setting. For code part, there 's only directional light defines, no point light or spot light, so I am confused. In Gltf namespace looks support direction + point + spot, but do not see shadow part. Can you add an example to show all kinds of light + shadow ? Thanks !
GLTF Viewer currently does not support shadows. It does support punctual lights (point, spot, directional) defined in the GLTF model.
I mean this DiligentEngine support point/spot light shadow?
The shadow map component only supports directional lights now.
So, no shadows at all from point lights? Is that on the roadmap?
That's a strange feature not to have. Even old Horde 3D has this stuff.
There are very many features we would like to have, but unfortunately our resources are very limited and we can't do everything.