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Rework resource synchronization

Open TheMostDiligent opened this issue 3 years ago • 0 comments

Both Direct3D12 and Vulkan recently introduced better approaches to synchronization. Direct3D12 in particular made it much more similar to Vulkan. It is worth revisiting the synchronization implementation and API.

TheMostDiligent avatar Jul 27 '22 01:07 TheMostDiligent