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Enable minimal support of VRS in D3D11 and GL

Open TheMostDiligent opened this issue 4 years ago • 0 comments

To make D3D11 and GL consistent with other backends, and to make Tutorial 24 run in D3D11 and GL modes with minimal configuration:

  • Enable SHADING_RATE_CAP_FLAG_PER_DRAW capability with single SHADING_RATE_1X1 supported rate and SHADING_RATE_COMBINER_PASSTHROUGH combiner
  • Use some default values for MinTileSize/MaxTileSize (e.g., 16/16)
  • Create dummy shading rate texture
  • SetShadingRate will be a noop.

TheMostDiligent avatar Sep 07 '21 04:09 TheMostDiligent