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Rework initialization command buffers in D3D12/Vulkan

Open TheMostDiligent opened this issue 4 years ago • 0 comments

Have special command buffer per context in the device and record initialization commands into this buffer. Submit the buffer before the next actual command buffer is submitted

https://therealmjp.github.io/posts/gpu-memory-pool/

TheMostDiligent avatar May 09 '21 20:05 TheMostDiligent