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A 3D RTS game implemented in Rust.

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This is a follow up to #23. Currently, buildings are constructed immediately without the need of an engineering drone (or other unit). Change this so that the engineering drone has...

S-Needs-Design
C-Enhancement
A-Construction

Currently, attacking units chase the enemy until they reach the maximum distance. This is not enough, since there might be an obstacle in the laser cannon line of sight (most...

E-Complex
A-Combat
A-Movement
A-Behaviour

Groups of object should reasonably move together: - [ ] clustering * objects are clustered when send to a target so close objects make flocks - [ ] flocking *...

E-Complex
S-Needs-Investigation
C-Enhancement
P-Medium
C-Quality-of-Life
A-Movement

This will probably require generalization of the input handling code since many assumptions are currently hard-coded. This is blocked by #243.

E-Good-First-Issue
C-Enhancement
C-Quality-of-Life
A-Configuration

Exclusion polygons are offsetted and overlaping polygons merged before map triangulation is computed. In the process, short polygon edges might be generated. Their removal would have a negligible impact on...

C-Performance
A-Pathing

E-Complex
S-Needs-Design
C-Tracking-Issue
C-Enhancement

Possible solution: https://crates.io/crates/cargo-spellcheck

E-Good-First-Issue
C-CI

https://crates.io/crates/cargo-audit

C-CI

Display attention animation on the minimap when there is an attack from/to an enemy. Base this on #103.

C-Enhancement
P-Low
C-Quality-of-Life
A-Mini-Map