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Support for multiple scenes

Open grahamearley opened this issue 9 years ago • 3 comments

General menu system for switching between scenes.

grahamearley avatar Jan 17 '17 22:01 grahamearley

And also holding state between scenes (i.e. remembering what TwineNode is active when you enter a new scene)

grahamearley avatar Jan 18 '17 17:01 grahamearley

If this is in reference to embedded scenes, then Unity isn't really down with that. A single render pass can only reference a single scene, so two scenes intersecting in a single "parent scene" isn't supported.

This idea with regard to data movement between scenes seems much more difficult and potentially emcourages bad practice (Unity scenes should be generally, wholesale environments, not sharded up).

I'm still into a minimal version of this, but without data sharing.

cpimhoff avatar Feb 07 '17 01:02 cpimhoff

IIRC data sharing was the point of this request, e.g. if you leave a main mission for a dialogue scene and then want to come back to the main mission and not lose your progress in the main mission.

Putting this here as a possibility to explore in future: https://www.sitepoint.com/saving-data-between-scenes-in-unity/

apjmason avatar Mar 15 '17 17:03 apjmason