LevelImposter
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Implemented custom dummy names using the element name in the editor
Created DummyBehaviour patch that changes the name of each dummy according to the name of the corresponding element in the editor. ( #26 )
Concerns
I'm fairly certain that this is not the most optimal implementation, as it filters all map elements every time a DummyBehaviour is loaded to get all dummies. If there is a better way to get the names (perhaps using DummyBuilder), please let me know.
Possibilities
In the future there could be a way to choose what cosmetics each dummy is wearing and customize their colors through the editor.