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Implemented custom dummy names using the element name in the editor

Open PalmForest0 opened this issue 8 months ago • 0 comments

Created DummyBehaviour patch that changes the name of each dummy according to the name of the corresponding element in the editor. ( #26 )

Concerns

I'm fairly certain that this is not the most optimal implementation, as it filters all map elements every time a DummyBehaviour is loaded to get all dummies. If there is a better way to get the names (perhaps using DummyBuilder), please let me know.

Possibilities

In the future there could be a way to choose what cosmetics each dummy is wearing and customize their colors through the editor.

dummy-example-1 dummy-example-2

PalmForest0 avatar Jun 09 '25 03:06 PalmForest0