can't load save file
I downloaded latest build. When i try to load save file it throw error.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.DllNotFoundException: Dll was not found.
at WolvenKit.Core.Compression.KrakenNative.Kraken_Decompress(Byte[] buffer, Int64 bufferSize, Byte[] outputBuffer, Int64 outputBufferSize)
at WolvenKit.Core.Compression.KrakenNative.Decompress(Byte[] buffer, Byte[] outputBuffer) in C:\Users\dewey\source\repos\CP2077SaveEditor\WolvenKit\WolvenKit.Core\Compression\KrakenNative.cs:line 8
at WolvenKit.Core.Compression.Oodle.Decompress(Byte[] inputBuffer, Byte[] outputBuffer) in C:\Users\dewey\source\repos\CP2077SaveEditor\WolvenKit\WolvenKit.Core\Compression\Oodle.cs:line 254
at WolvenKit.Core.Compression.Oodle.DecompressBuffer(Stream inStream, Byte[]& rawBuf) in C:\Users\dewey\source\repos\CP2077SaveEditor\WolvenKit\WolvenKit.Core\Compression\Oodle.cs:line 170
at WolvenKit.RED4.TweakDB.Helper.TweakDBStringHelper.LoadFromStream(Stream stream)
at WolvenKit.Common.Services.TweakDBService..ctor() in C:\Users\dewey\source\repos\CP2077SaveEditor\WolvenKit\WolvenKit.Common\Services\TweakDBService.cs:line 24
at CP2077SaveEditor.Form1.<>c.<LoadSave>b__34_0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at CP2077SaveEditor.Form1.LoadSave(String savePath)
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_0(Object state)
************** Loaded Assemblies **************
System.Private.CoreLib
Assembly Version: 6.0.0.0
Win32 Version: n/a
CodeBase:
----------------------------------------
CP2077SaveEditor
Assembly Version: 1.0.0.0
Win32 Version: n/a
CodeBase:
----------------------------------------
System.Runtime
Assembly Version: 6.0.0.0
Win32 Version: n/a
CodeBase:
----------------------------------------
System.Windows.Forms
Assembly Version: 6.0.1.0
Win32 Version: n/a
CodeBase:
----------------------------------------
System.ComponentModel.Primitives
Assembly Version: 6.0.0.0
Win32 Version: n/a
CodeBase:
----------------------------------------
System.Windows.Forms.Primitives
Assembly Version: 6.0.1.0
Win32 Version: n/a
CodeBase:
----------------------------------------
System.Runtime.InteropServices
Assembly Version: 6.0.0.0
Win32 Version: n/a
CodeBase:
----------------------------------------
System.Drawing.Primitives
Assembly Version: 6.0.0.0
Win32 Version: n/a
CodeBase:
----------------------------------------
System.Collections.Specialized
Assembly Version: 6.0.0.0
Win32 Version: n/a
CodeBase:
----------------------------------------
System.Threading
Assembly Version: 6.0.0.0
Win32 Version: n/a
CodeBase:
----------------------------------------
System.Diagnostics.TraceSource
Assembly Version: 6.0.0.0
Win32 Version: n/a
CodeBase:
----------------------------------------
System.Collections
Assembly Version: 6.0.0.0
Win32 Version: n/a
CodeBase:
----------------------------------------
System.ComponentModel.EventBasedAsync
Assembly Version: 6.0.0.0
Win32 Version: n/a
CodeBase:
----------------------------------------
System.Drawing.Common
Assembly Version: 6.0.0.0
Win32 Version: n/a
CodeBase:
----------------------------------------
WolvenKit.RED4.Types
Assembly Version:
This issue is still preventing loading of save files. " Exception of type 'System.Exception' was thrown. at WolvenKit.RED4.Save.PersistencySystem2Reader.ReadClass(Type type, UInt32 size) at WolvenKit.RED4.Save.PersistencySystem2Parser.Read(BinaryReader reader, NodeEntry node) at WolvenKit.RED4.Save.ParserHelper.ReadNode(BinaryReader reader, NodeEntry node) at WolvenKit.RED4.Save.IO.CyberpunkSaveReader.LoadFromStream(Stream stream, List`1 flatNodes) at WolvenKit.RED4.Save.IO.CyberpunkSaveReader.ReadFile(CyberpunkSaveFile& file) at CP2077SaveEditor.Form1.<>c__DisplayClass34_0.<LoadSave>b__2() at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj) at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) --- End of stack trace from previous location --- at CP2077SaveEditor.Form1.LoadSave(String savePath)
@honcharov-viktor Loading of PS4 saves without owning a PC version of the game is currently not supported. Hope we can change that soon
@jandraelune This is another issue, but could you provide us the save file which is causing this issue?