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Any feature plan for support aarch64?

Open ctrlpaste opened this issue 5 years ago • 4 comments

hi, thanks for your application run smooth over my vps, basiclly it make easier for life of this scene, btw their is planing to support on aarch64 cpu (android)?so it will be more handy, thanks

ctrlpaste avatar Dec 14 '20 16:12 ctrlpaste

Hey there,

i don't mind adding another build target for aarch64, i'm still unsure how you would run it on android but it might be handy for people using a raspberry pi, will look into it in the next days 👍

DevYukine avatar Dec 16 '20 19:12 DevYukine

Thanks for reply

Probably i use termux on android, since tingen need lot of requirements (especially pycrptodome), ur app can triming size allocation to indexing, yeah i think i can run also on my gameshell (raspberry pi) later on if available for aarch64, thanks again btw 🙏

ctrlpaste avatar Dec 17 '20 15:12 ctrlpaste

I compiled it for my raspberry pi 4, if it helps. Inside the source code I do:

cargo build --release

and it produces the binary with 22MB. Generated by Debian 11 for ARM64.

rustfoil_aarch64.zip

ghost avatar Nov 25 '21 19:11 ghost

Hey, just to keep you guys updated, i've tried back then to add arm prebuilds but it failed due to library requirements for the old gdrive library i use

Now i've updated the gdrive library which dropped a lot of native C++ dependencies which made cross compile a nightmare but now sadly i have other issues with the zstd library which also has native C bindings

as of now i'm unable to get arm builds to work but if someone is very experienced with making github actions for Rust cross compile feel free to make a PR for it

DevYukine avatar Nov 19 '23 18:11 DevYukine