nearest-postal
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A nearest postal display, similar to PLD
Added the functionality to allow players to add postals using the command `/plog `. If the developer is using a map that is not included with nearest-postal, they will need...
yes i was wondering if it would be possible to easily implement a way or command to hide nearest postal text for those who dont want it. or hide by...
When using the /postal postal# I get this error in the F8 SCRIPT ERROR" @nearest-postal/cl.lua8: bad argument #1 to 'for iterator' (table expected, got nil) Any idea on how to...
[script:nearest-posta] SCRIPT ERROR: Execution of native 0000000076a9ee1f in script host failed: Argument at index 1 was null. [script:nearest-posta] > LoadResourceFile (LoadResourceFile.lua:8) [script:nearest-posta] > fn (@nearest-postal/sv.lua:30) I get this when trying...
Hello, first time doing a issue on github. Just in case, 1106 postal is missing in "new-postals.json".
Syncs /postal between passengers of a vehicle for convenience
I have altered this script to make it show as british postcodes LLNN NLL I hope I am able to post this with your permission @DevBlocky
Updated to prevent it from showing till player is loaded for qbcore/qbox cl_render.lua local vec = vec local Wait = Citizen.Wait local format = string.format local RemoveBlip = RemoveBlip local...
This PR allows other resources to essentially "execute" the /postal command, via an export. It achieves this by extrapolating the /postal logic out into a function and adding an export...
Minor fix to the wordings around update delays, more exports, and add the ability to hide the on-screen text.